The first two layers (F2L) of the Rubik’s Cube are solved simultaneously rather than individually. In the Orient last layer (OLL); Permute last layer PLL 4. PLL (Permutation if Last Layer): Correctly permuting the last layer corner & edge .. the F2L, know the Full PLL and 2 look OLL, and finally go for the full OLL too. So I’m really new to all these terms. Can someone explain to me what the acronyms PLL / OLL / and F2l mean? (And any others that exist).

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Speedcubing Guide | SolveTheCube

As you might well imagine, this means that full CFOP has a lot of algorithms in it – one for every situation you might encounter. I shall now try to explain some further concepts that you can use to improve your F2L.

The cases described below are designed to help you gain that intuition. PLL gets the same treatment, as we’ll be permuting the corners first and then the edges. The cross is done intuitively.

At this pace, you remove the temptation to focus only on the pieces that you are currently applying an algorithm to, and you can easily be looking at the rest of the cube to find the next F2L pair. The algorithm page has each OLL algorithm ordered by the shape they resemble, so you can find which situation you need easily. But you could also place the white-red piece by doing this: Very slow indeed, about seconds per quarter turn of a face. Mostly, people learn 1-look PLL before 1-look OLL, as there are fewer of them to learn and they are more easily identified.

It is the greatest oak that has the strongest roots, and you’ll grow your roots using the beginner’s guide. I know, I know, I said that F2L should be solved intuitivelyand that you shouldn’t rely on a big table of algorithms. Although the idea of slowing down in order to speed up may be counter-intuitive, a useful exercise is to practise F2L at an exaggeratedly slow speed. Well here is where your journey begins.


You aren’t satisfied with people standing around for 2 minutes while you solve it because that guy at the office didn’t believe you. But just look at it. You want to be one of those people, who can just look at a cube, and ten seconds later boom, it’s done. From Wikibooks, open books for an open world. F2ll are 57 OLL cases in the Fridrich method. You will also have noticed that the first two brackets are written in red. So for OLL, instead of orienting every piece in the last layer at once, we’ll do the edges first and then the corners.

Although it requires you to memorise many up to 78 different algorithms, olll one of the fastest speedcubing methods. The corner piece is paired with the edge piece, and the pair is inserted into the right place. It’s quite an easy step, as it is essentially the same as step 4 from the lll guidewhich is to get a cross on the top face.

Something else to bear in mind is that you don’t always need to put the edge pieces in the correct place straight away. Here’s a simple example:. Instead, really try and solve each case intuitively. It’s ok, no one has to know. So instead of producing the cross by finding each white edge piece and solving them one by one, what you actually want to be doing is solving each piece at the same time in an efficient way. This database is part of the speedsolving.

So I’m really new to all these terms. However, knowing that you can solve this step using just one algorithm is useful during the learning process! Orient Last Layer Once the first two layers have been completed the last layer is ‘oriented’.

Go on, I’ll wait right here. If you can intuitively solve every F2L situation you come across then jolly well done, but there are a few cases where there is just a better, faster, much less obvious algorithm to solve it.

Of course, when you’re just sat at home on a lazy Sunday idling the afternoon away with a Rubik’s Cube you likely won’t be paying much attention to official WCA competition rules, but it does give you something to aim for. The first approach involves taking each edge piece, putting ppll above where it needs to go, and turning the appropriate face twice to place the piece on the bottom layer.


Speedcubing Guide

It’s all very well and good being able to plll algorithms quickly, but perhaps the most important thing with F2L is to perform the algorithms continuously. The two sections of the algorithm show the two steps in the same procedure as before – the first bracketed section shows the pairing of the two cubies, and plo second section shows the pair being inserted correctly. If you do RU2R’, you can turn this into case 3. Now insert the pair into its slot.

F2, practising going from a scrambled cube to completed F2L lpl slowly, and making sure you have a continuous steady flow. Through practice, your lookahead will improve to a point where you can perform every algorithm very quickly, but without losing the ability to know what you’re doing next. I hope this helped. This step aims to permute the edge pieces, which by now you have probably worked out is also called EPLL.

Wasting time is bad. So the first algorithm orients all the last layer pieces makes them all face the right way, i.

Even though you can already solve this case using the beginner way, I would take the time to practise and learn this algorithm now. If you had no correct edges in your last layer, you can just use one of the above algorithms anyway, like with the corners in the previous step. Being able to recognise it and perform it without thinking will make the task of learning lots of algorithms much, much easier.

Being able to identify it easily will make algorithms that use it easier to learn, so whenever it is used in this guide it will be highlighted in red. By using this site, you agree to the Terms of Use and Privacy Policy.